![]() ![]() ![]() I just wanted to give feedback on this as a hardcore summoner fanatic in every game that has allowed summoned creatures since like. If you want to resummon often and have a zerg of trash you can, but you can also do what I've always wanted at least - rather have a specialized elite hit squad where every summon have a unique role in your army. I'm just glad to finally play an ARPG which finally get summoning right. I mean I could go on and on and oooon here. And I suggested multiple times in the past to have a skill like for example a death knight that combines the strengths of X skeletons etc. PoE don't even have a basic skeleton archer skill. I've always been disappointed in summoners in games. The concept of manipulating the type and number of minions as well as elemental effects to the base summoning skills is amazing. Want a battalion of death knights and skeleton warriors in a literal line of bones against your enemies? Can do. You want a fire golem supported by fire archers? Can do. Just want to give some praise to the design of the summoning classes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |